To 136 Patch New — Ets2 135

You can always revert: Steam → Properties → Betas → temporary_1_35 - 1.35.x for legacy hardware . Searching for specific mods that work with the 1.36 patch? Check our forum thread: "ETS2 1.36 Mod Compatibility List (October 2024 Update)." Keywords used naturally: ets2 135 to 136 patch new, ETS2 1.35 vs 1.36, DX11 update, Road to Black Sea, mod compatibility.

The "new" part of this patch isn't a feature; it's a relay race handoff . SCS handed the torch from the legacy DX9 engine to the modern DX11 engine. Drop the old mods, update your GPU drivers, and enjoy a smoother, better-looking Europe. ets2 135 to 136 patch new

If you are still running version 1.35 and are looking at the , you are standing at the crossroads of legacy OpenGL support and the future of DX11. This article covers everything you need to know: the new features, the hidden performance tweaks, the breaking changes for mods, and the safest way to make the jump. The Big Picture: Why 1.36 Was a "Silent Revolution" While 1.35 was celebrated for the German rework and trailer ownership, the 1.36 update (publicly released in late 2019, but still relevant for legacy patches today) appeared smaller on the surface. The patch notes looked modest: "Rendering changes" and "Map additions." However, under the hood, SCS Software did something drastic. You can always revert: Steam → Properties →

| Feature | ETS2 1.35 | ETS2 1.36 "New" | | :--- | :--- | :--- | | | DX9 / DX11 (Beta) / OpenGL | DX11 Only (Windows) | | Shadow Mapping | Cascaded Shadow Maps (low res) | Cascaded + PCF Filtering (softer edges) | | Vegetation | Flat sprites with limited rotation | 3D Grass & Bushes (major performance hit if modded poorly) | | Sound Engine | FMOD (v1.x) | FMOD (v2.0) – noticeable reverb in tunnels | | Map Loading | Standard sector loading | Pre-cached background loading (less stutter near borders) | | Anti-aliasing | SMAA + MLAA only | SMAA + Forced DX11 MSAA via config | The "new" part of this patch isn't a

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