Flyff Gm Commands Awakening Review
| Stat Type | Common Code | Example Value | Command String | | :--- | :--- | :--- | :--- | | | 1 | 30 | /createitem ... 30 0 0 0 | | Stamina (STA) | 2 | 30 | /createitem ... 0 30 0 0 | | Dexterity (DEX) | 3 | 30 | /createitem ... 0 0 30 0 | | Intelligence (INT) | 4 | 30 | /createitem ... 0 0 0 30 | | Attack Speed (ASPD) | 11 | 25 | (Slot 1) 25% ASPD | | Critical Rate | 12 | 30 | 30% Crit Rate | | Critical Damage | 13 | 45 | 45% Crit Dmg | | Max HP | 20 | 2000 | +2000 HP | | Max MP | 21 | 2000 | +2000 MP | | HP Drain | 41 | 8 | 8% HP Drain | | MP Drain | 42 | 8 | 8% MP Drain | | Attack (ATK) | 50 | 25 | +25% Attack | | Magic Attack (MATK) | 51 | 25 | +25% Magic Attack | | Defense (DEF) | 60 | 15 | +15% Defense | | Block Rate | 61 | 20 | +20% Block |
Whether you are creating a with quad-stacked Critical Damage, a Guardian Suit with 50% Block and 5000 HP, or simply testing if a new awakening stat breaks the game, these commands are your blueprint. flyff gm commands awakening
In the world of FlyFF (Fly For Fun), few mechanics are as exhilarating—or as frustrating—as the Awakening system . The ability to add random bonus stats to your equipment is the cornerstone of end-game PvE and PvP dominance. However, for Game Masters (GMs) and Private Server administrators, manually clicking the “Awaken” button thousands of times to test balance or set up shop is impractical. | Stat Type | Common Code | Example
Stick to ranges: 1-60 for %, 1-3000 for raw stats. 2. Illegal Awakening Combinations You cannot have "Critical Rate" on a Suit, nor "Defense" on a Weapon. The server’s validation engine will reject the command if the awakening slot does not match the item type. 0 0 30 0 | | Intelligence (INT) | 4 | 30 | /createitem
@GMCommand("makegod") def create_god_weapon(player, weapon_id): # Creates a +12 weapon with 35% Crit Damage, 30% ASPD, 25% ATK, 8% HP Drain item = create_item(weapon_id) item.refine = 12 item.awakening = [35, 30, 25, 4001, 8] # Mixed type player.add_item(item) player.message("God weapon created.") For those using the Rhinis emulator: /item "Weapon Name" -refine 12 -awakening 30:30:20:8 Where the colon : separates the awakening stat values. Common Awakening Stat ID Reference Table These values vary by server version (v14 to v22). Use this as a general reference for GM commands.