Assigning "bones" to the mesh so the character can bend and pose without the skin clipping or stretching unnaturally.

Using virtual "cameras" to mimic the dramatic angles found in big-budget films or AAA video games. Understanding the Keywords

Ensuring that character movements and environmental interactions look weighted and realistic.

This stands for 3D Computer Graphics. It distinguishes the work from 2D "hand-drawn" animation, highlighting that the piece was built in a three-dimensional virtual space.