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Manga Isekai No Sumikko De Kaiteki Monozukuri Seikatsu Megami Sama No Kureta Koubou Wa Chotto Yarisugi Seinou Datta Chapter 4 Exclusive →

"You. The one with the illegal divine workshop. The Guild has classified you as a Class-3 Artifact Hazard. You have two choices: surrender your workshop… or I burn it down."

Ruru’s reaction is classic sumikko (corner) energy: he panics, curls up behind his favorite shelf, and mutters, "I just wanted to make a spinning wheel…" Mid-panic, the Goddess appears—not in person, but as a shimmering hologram from the workbench. Her tone is no longer playful. You have two choices: surrender your workshop… or

She explains that fully unlocking the workshop would allow Ruru to craft —things that would shatter the medieval fantasy balance. Stay tuned for our exclusive coverage of Chapter

Stay tuned for our exclusive coverage of Chapter 5 next month. New tools materialize: a hydraulic press

While carving a delicate gear for the spinning wheel, Ruru accidentally pricks his finger on a chisel. A single drop of blood falls onto the workshop’s central workbench—an ancient, rune-etched table he assumed was decorative.

The runes glow crimson. A system window (yes, this manga uses a gentle RPG mechanic) appears, but this time, the text is different: "Workshop Authority Override: Artisan’s Blood Pact Confirmed. Activating [Absolute Production Mode]. Warning: Spatial Efficiency Protocols Disengaged." Within seconds, the workshop expands . Not in physical size from the outside—but internally. The cozy 3-meter-square shed now contains a cavernous interior the size of a warehouse. New tools materialize: a hydraulic press, a chemical distillation array, and a loom that can weave carbon-fiber-like thread from common grass.

"Ruru, we need twenty spearheads by dawn. The blacksmith broke his arm."