rusty psn egui windows updated
rusty psn egui windows updated
rusty psn egui windows updated
rusty psn egui windows updated
rusty psn egui windows updated
rusty psn egui windows updated
rusty psn egui windows updated
rusty psn egui windows updated
rusty psn egui windows updated

Updated | Rusty Psn Egui Windows

Remember: the “updated” part is an ongoing process. Join the egui Discord and PSN API reverse-engineering communities to stay ahead of breaking changes. Happy coding, and may your friends list always show green.

// main.rs – complete minimal example use eframe::egui; use reqwest::Client; use serde::Deserialize; #[derive(Deserialize, Debug)] struct Friend online: bool, online_id: String, avatar_url: String, rusty psn egui windows updated

impl eframe::App for PSNGui fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) ui); // Request redraw when data changes ctx.request_repaint_after(std::time::Duration::from_secs(30)); Remember: the “updated” part is an ongoing process

impl eframe::App for PsnApp { fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) { egui::CentralPanel::default().show(ctx, |ui| { ui.heading("Rusty PSN – Online Friends"); if ui.button("Refresh").clicked() // Use a stored token (from previous webview login) // Here we assume a global token exists. self.fetch_friends_blocking("YOUR_PSN_ACCESS_TOKEN"); // main

: Use egui::ViewportBuilder to set parent window handle if you need to embed into another app. Also, enable winit ’s active event loop to prevent high CPU when minimized. 4. Step-by-Step: Updating Your Existing Project If you have an old rusty_psn_egui_windows project, here’s the migration checklist. 4.1 Update Dependencies [dependencies] eframe = "0.29" egui = "0.29" reqwest = version = "0.12", features = ["json", "rustls-tls", "native-certs"] tokio = version = "1.40", features = ["rt", "macros"] serde = version = "1.0", features = ["derive"] wry = "0.43" # For webview login 4.2 Fix Async Runtime on Windows Windows event loops have quirks. Spawn a background tokio runtime inside eframe ’s main thread:

fn main() -> eframe::Result<()> let options = eframe::NativeOptions viewport: egui::ViewportBuilder::default() .with_inner_size([400.0, 300.0]) .with_title("Rusty PSN Monitor"), ..Default::default() ; let app = PsnApp friends: Vec::new(), error: None, client: Client::new(), ; eframe::run_native(Box::new(app), options)

struct PsnApp friends: Vec<Friend>, error: Option<String>, client: Client,

All material is copyright (c) 2025 Phillip M Jackson
rusty psn egui windows updated
rusty psn egui windows updated
rusty psn egui windows updated